At the time I was at Ubisoft (which is 2013), they were developing a programming language with syntax similar to C# with many more extensions useful for game development (built-in support for writing state machines, partial class definition in multiple files) but with semantics from C++ (zero cost abstractions, etc.) and they were looking into integrating that language with Anvil. The game engine, which is externally marketed as Anvil(next) but is called Scimitar internally, for Assassin's Creed is coded mainly in C++. these are the dumps I have so far (GRW.exe is the current executable):Īlso, since some are perhaps curious, while for some it will be just an information "I've seen somewhere":. to find out which version of the game you're running (aside from the 7 digits at the bottom-left side of the main menu), use Cheat Engine to scan for ChangeList string.Download from attach.įixed "Add 100 Million To Tagged Resource" script
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